
Interaction Design: Elemental Uno
Video showing gameplay of Elemental Uno card game
The Process
Problem & Goal Statement
The problem is that digital Uno card games don't have a card description built into the game, so users with blindness/low-vision are not able to identify the cards and play correctly. The goal is to create an accessible Uno game (with my own design theme) where descriptions of each card are built into the game.
Style/Theme
4 Elements/Colors:
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Earth = Green
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Air = Yellow
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Fire = Red
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Water = Blue
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4 Elemental Symbols:
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Earth = Mountain
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Air = Cloud
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Fire = Flame
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Water = Ocean Wave

Elemental Uno Style/Theme
Initial Sketches





Initial sketches of different card types
Graphic Treatment/Style Guide

Graphic treatment/style guide showing colors, typography, and texture
Card Design: Draft 1

Draft 1 of card designs
Feedback:
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Increase color contrast.
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Make element styles more cohesive.
Card Design: Draft 2

Draft 2 of card designs
Feedback:
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Make color of +4 and wild cards darker.
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Allow for more margin space in the wild card with the 4-colored oval.
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Skip Earth card: Make mountain peaks form an X (zoomed in).
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For +2 and +4: Make the element circles smaller to allow margins to be in the mini cards.
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Remove info icon in the card design themselves (that is a UI function).
Card Design: Final Draft

Final draft of card designs
Initial Wireframes: Draft 1

Initial gameplay wireframes
Feedback:
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Add color to background.
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Add accessibility component of card description.
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Add game rules.
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Add rule indicators during gameplay for better UX.
Wireframes: Draft 2

Draft 2 of gameplay wireframes
Feedback:
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Change background.
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Add game rules.
Final Interactive Prototype

Final wireframes with interaction arrows and flows